Engine view per-routine inner state
The active sound's engine state. LFSR (LITE) also surfaces in the Code panel above; VARI shows duty-cycle bars; GWAVE shows the live 72-byte wavetable + sample cursor.
Spectrogram
Scrolling FFT of the post-volume signal β low freq bottom, high top. LITE's LFSR noise is a broadband upward sweep.
RAM heatmap zero-page write activity
Each cell of the sound CPU's 128-byte zero-page RAM. Red intensity fades over ~1 second since last write. Watching which cells light up while a sound plays is the cheapest way to find an engine's working set.
Glossary
Click a term to read what it means. Engine names in the cmd-info panel above are also clickable.
Explainer card algorithm walkthrough for the fired sound
Listen-then-look quiz predict the engine from the sound
A/B diff & genealogy compare sounds across games
Pick two (game, cmd) pairs and click Compare. The
diff band between the two byte tapes flashes red where the streams
disagree. Or click a family below to auto-load a canonical pair.